Context

Mikros Animation Montreal is currently working on various full CG feature films, including two confidential projects. We are looking for character modeling artists, with a specialty “face shapes” to join our teams!        

Job Description

Under the supervision of the Character Supervisor and Modeling Character Lead, the character modeling artist provides a 3D model based on references sent by the client. The production of these models is done in accordance with the internal technical workflow and the artistic vision established on the project.     

Responsabilities

  • Model 3D Characters in accordance with production processes and deadlines 
  • Create Facial Shapes using a rig template via BCS   
  • Optimize various assets while respecting the artistic line of the project 
  • Organize your work and prepare the elements of presentation for validation 
  • Perform the corrections requested by the Supervisor/Lead with an analytical mind 

Profile

Skills and experience required… 

  • MAYA expertise 
  • Ability to work consistently and neatly in the topology arrangements of subsequent character distortions 
  • Have a keen sense of anatomy, character design, 3D, proportions and mechanical functionality of characters, especially on the facial  
  • Previous experiences in this position on animated feature films, animated television series and/or VFX feature films  

Additionnal assets:    

  • Comfortable with Linux environment  
  • Know about the BCS plug-in (internal training is possible) 
  • Pre-requisite in rigging (deformers, paint skin/cluster, controller manipulation…) 
  • Experience with Z-BRUSH  
  • Comfortable in an English-speaking work environment    

Salary & Contract

  • Location: Montreal 
  • Contract: Fixed-term contract
  • Compensation: according to profile
  • Start date: ASAP

 

→ Apply for this position

Mikros Animation subscribes to the principle of equality and diversity in the workplace.